The game is built on RPG Maker XP, extending it with Ruby scripts that are interpreted when the program runs.

Setting the enviromentEdit

Check the latest code from the svn repo svn://

Right now the only way for editing the game is using some IDE that extracts it from the project, is a good editor to get started.




There are some classes for debugging that you can check on Custom Debug Script file. (could some add more info here?)

You can call 

p someVariable

And get a horrible alert with information that you'll be not able to copy to the pastebin.

You can also do something like"logs.txt", "a") do |f|
    f << "some cool and important log message"

To append some message to a logs.txt file.

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