Sim Brothel 2: Revival Wiki
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Light Armor:

Cloth Armor; 70 gold - Physical Def +12, Magical Def +8

Padded coat.  Hot and cumbersome, but better than nothing.

Leather Armor; 150 gold - Physcal Def +25, Magical Def +10, Agility +5

Leather armor.  Light, but doesn't offer much protection.

Linen Cuirass; 240 gold - Physical Def +40, Magical Def +5

Linen armor with a bronze breastplate.


Heavy Armor:

Bronze Armor; 200 gold - Physical Def +20, Magical Def +5

Simply fashioned bronze armor.

Splint Armor; 500 gold - Physical Def +38, Magical Def +7

Strips of metal riveted to a metal backing.

Scale Armor; ??? gold - Physical Def +54, Magical Def +10

Metal scales riveted in overlapping rows.


Robes:

Cotton Robe; 15 gold - Physical Def +10, Magical Def +15

A light cotton robe.

Wizard's Robe; 250 gold - Physical Def +16, Magial Def +35, Intelligence +10

Robe granted to a Wizard on graduating from the Tower.


Magical Headgear:

Cotton Cap; 20 gold - Physical Def +1, Magical Def +3

A cap made of cotton.


Light Headwear:

Cotton Cap; 20 gold - Physical Def +1, Magical Def +3

A cap made of cotton.

Leather Hat; 30 gold - Physical Def +3, Magical Def +1

A hat crafted from tanned leather.

Magic Cap; 60 gold - Physical Def +2, Magical Def +5

A cap used by novice's of magic.

Plumed Hat; 90 gold - Physical Def +5, Magical Def +2, Charisma +10 A sturdy hat adorned with a fluffy white feather. Common with nobles.

Wizard's Hat; 100 gold - Physical Def +3, Magical Def +8

Hat given to wizards on graduating from the tower.

Headgear; 110 gold - Physical Def +8, Magical Def +4

A leather hood that protects the wearer's head and ears

Twisted Headband; 200 gold - Physical Def +9, Magical Def +4, Constitution +5, Strength +10

Headgear made from a twisted towel. It seems to strengthen the wearer's resolve.

Gemmed Circlet; 250 gold - Physical Def +5, Magical Def +11, Intelligence +10

Circlet set with a gem to amplify magic.

Black Cowl; 270 gold - Physical Def +14, Magical Def +7

A pitch-black cloth hat.

Brass Coronet; 450 gold - Physical Def +7, Magical Def +13, Intelligence +20

Lambent Hat; 500 gold - Physical Def +17, Magical Def +8, Agility +20, Intelligence +10

The crystals decorating this hat increase the wearer's agility and magical attack power

Black Hood; 600 gold - Physical Def +9, Magical Def +17

Made for the black mage.

White Hood; 600 gold - Physical Def +9, Magical Def +17

Thief's Cap; 720 gold - Physical Def +20, Magical Def +9, Agility +50

A cap that increases agility.

Heavy Helms:

Bronze Helm; 50 gold - Physical Def +5, Magical Def +1

An ordinary bronze helm.

Iron Helm; 120 gold - Physical Def +9, Magical Def +2

A sturdy iron helm.

Barbut; 210 gold - Physical Def +15, Magical Def +3

This helm covers the entire head, save for a T-shaped cutout for the wearer's face.

Mythril Helm; 850 gold - Physical Def +21, Magical Def +4

A helm made from the valuable metal known as mythril. It is very sturdy and surprisingly lightweight.

Golden Helm; 1200 gold - Physical Def +26, Magical Def +5

A mythril helm with gold accents.

Platinum Helm; 1800 gold - Physical Def +32, Magical Def +7

This brilliant helm has been forged from a lustrous white alloy of mythril and platinum

Crystal Helm; 2400 gold - Physical Def +39, Magical Def +8

This platinum helm has been inlaid with crystalline jewels discovered deep within the earth

Dragon Helm; 3200 gold - Physical Def +46, Magical Def +10

Helm shaped like a dragon's head.

Cross Helm; 5000 gold - Physical Def +55, Magical Def +11

This helm completely protects the head and neck, and its fron guard protects the face as well.

Stone Helm; ??? gold - Physical Def +50, Magical Def +10

Heavy helm made from a certain dense stone.

Archer Half Helm; ??? gold - Physical Def +10, Magical Def +10

A visor covers the eyes, and the arcane tech known as a Targeting Computer assist in aiming.

Ribbon; ??? gold - Physical Def +5, Magical Def +25, Requirement; Female

A ribben that protects against status effects. Females only.

Chitin Cap; ??? gold - Physical Def +10, Magical Def +10

Helmet strapped to the chin. The shape hels when cutting through the waves, but looks a little silly.

Silk Veil; ??? gold - Physical Def +10, Magical Def +10

A veil made from the sheets of silk to conceal the face.


Magic Armlets:

Copper Armlet; 120 gold - Physical Def +10, Magical Def +10, Intelligence +10

Armlet made of copper.  Low conductor of magic.  Brass Armlet; 200 Gold - Physical Def +10, Magical Def +10, Intelligence +15

Armlet made of brass. Low conductor of magic.

Silver Armlet; 500 Gold - Physical Def +10, Magical Def +10, Intelligence +30

Armlet made of silver. Medium conductor of magic.

Golden Armlet; 800 Gold - Physical Def +10, Magical Def +10, Intelligence +40

Armlet made of gold. Medium conductor of magic.

Mythril Armlet; 1200 Gold - Physical Def +10, Magical Def +10, Intelligence +60

Armlet made of mythril. Good conductor of magic.

Platinum Armlet; 2800 Gold - Physical Def +10, Magical Def +10, Intelligence +80

Armlet made of platinum. Good conductor of magic.

Ruby Armlet; 3000 Gold - Physical Def +10, Magical Def +10

Armlet set with a ruby. Increase fire magic.

Diamond Armlet; 3000 Gold - Physical Def +10, Magical Def +10

Armlet set with a diamond. Increase ice magic.

Topaz Armlet; 3000 Gold - Physical Def +10, Magical Def +10

Armlet set with a topaz. Increase thunder magic.

Aquamarine Armlet; 3000 Gold - Physical Def +10, Magical Def +10

Armlet set with a aquamarine. Increase water magic.

Obsidian Armlet; 3000 Gold - Physical Def +10, Magical Def +10

Armlet set with an obsidian. Increase earth magic.

Crystal Armlet; 3000 Gold - Physical Def +10, Magical Def +10

Armlet set with a crystal. Increase air magic.

Gloves:

Gloves; 15 gold - Physical Def +3, Magical Def +1

Normal gloves.

Leather Gloves; 55 gold - Physical Def +6, Magical Def +2, Agility +5

Gloves made of rough leather. 


Gauntlets:

Bronze Gauntlet; 50 gold - Physical Def +7, Magical Def +4

Crude shaped gauntlet.

Iron Gauntlet; 60 gold - Physical Def +11, Magical Def +5

Strips of metal riveted to the back of a leather glove.


Magical Footwear:

Scholar Slippers; 10 gold - Physical Def +1, Magical Def +5

Something you'll find in a library.


Light Footwear:

Leather Shoes; 15 gold - Physical Def +2, Magical Def +1

Basic footwear.

Dancing Shoes; 45 gold - Physical Def +5, Magical Def +1

Easy to move in.


Heavy Boots:

Bronze Boots; 20 gold - Physical Def +5, Magical Def +2

Boots hammered from bronze.

Iron Boots; 60 gold - Physical Def +10, Magical Def +2

Iron boots.  Heavy.


Shields:

Leather Shield; 50 gold - Physical Def +10, Magical Def +10

Shield made by stretching leather over a wooden frame.

Bronze Shield; 90 gold - Physical Def +15, Magical Def +10

Shield of hammered bronze.

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