Light Armor:
Cloth Armor; 70 gold - Physical Def +12, Magical Def +8
Padded coat. Hot and cumbersome, but better than nothing.
Leather Armor; 150 gold - Physcal Def +25, Magical Def +10, Agility +5
Leather armor. Light, but doesn't offer much protection.
Linen Cuirass; 240 gold - Physical Def +40, Magical Def +5
Linen armor with a bronze breastplate.
Heavy Armor:
Bronze Armor; 200 gold - Physical Def +20, Magical Def +5
Simply fashioned bronze armor.
Splint Armor; 500 gold - Physical Def +38, Magical Def +7
Strips of metal riveted to a metal backing.
Scale Armor; ??? gold - Physical Def +54, Magical Def +10
Metal scales riveted in overlapping rows.
Robes:
Cotton Robe; 15 gold - Physical Def +10, Magical Def +15
A light cotton robe.
Wizard's Robe; 250 gold - Physical Def +16, Magial Def +35, Intelligence +10
Robe granted to a Wizard on graduating from the Tower.
Magical Headgear:
Cotton Cap; 20 gold - Physical Def +1, Magical Def +3
A cap made of cotton.
Light Headwear:
Cotton Cap; 20 gold - Physical Def +1, Magical Def +3
A cap made of cotton.
Leather Hat; 30 gold - Physical Def +3, Magical Def +1
A hat crafted from tanned leather.
Magic Cap; 60 gold - Physical Def +2, Magical Def +5
A cap used by novice's of magic.
Plumed Hat; 90 gold - Physical Def +5, Magical Def +2, Charisma +10 A sturdy hat adorned with a fluffy white feather. Common with nobles.
Wizard's Hat; 100 gold - Physical Def +3, Magical Def +8
Hat given to wizards on graduating from the tower.
Headgear; 110 gold - Physical Def +8, Magical Def +4
A leather hood that protects the wearer's head and ears
Twisted Headband; 200 gold - Physical Def +9, Magical Def +4, Constitution +5, Strength +10
Headgear made from a twisted towel. It seems to strengthen the wearer's resolve.
Gemmed Circlet; 250 gold - Physical Def +5, Magical Def +11, Intelligence +10
Circlet set with a gem to amplify magic.
Black Cowl; 270 gold - Physical Def +14, Magical Def +7
A pitch-black cloth hat.
Brass Coronet; 450 gold - Physical Def +7, Magical Def +13, Intelligence +20
Lambent Hat; 500 gold - Physical Def +17, Magical Def +8, Agility +20, Intelligence +10
The crystals decorating this hat increase the wearer's agility and magical attack power
Black Hood; 600 gold - Physical Def +9, Magical Def +17
Made for the black mage.
White Hood; 600 gold - Physical Def +9, Magical Def +17
Thief's Cap; 720 gold - Physical Def +20, Magical Def +9, Agility +50
A cap that increases agility.
Heavy Helms:
Bronze Helm; 50 gold - Physical Def +5, Magical Def +1
An ordinary bronze helm.
Iron Helm; 120 gold - Physical Def +9, Magical Def +2
A sturdy iron helm.
Barbut; 210 gold - Physical Def +15, Magical Def +3
This helm covers the entire head, save for a T-shaped cutout for the wearer's face.
Mythril Helm; 850 gold - Physical Def +21, Magical Def +4
A helm made from the valuable metal known as mythril. It is very sturdy and surprisingly lightweight.
Golden Helm; 1200 gold - Physical Def +26, Magical Def +5
A mythril helm with gold accents.
Platinum Helm; 1800 gold - Physical Def +32, Magical Def +7
This brilliant helm has been forged from a lustrous white alloy of mythril and platinum
Crystal Helm; 2400 gold - Physical Def +39, Magical Def +8
This platinum helm has been inlaid with crystalline jewels discovered deep within the earth
Dragon Helm; 3200 gold - Physical Def +46, Magical Def +10
Helm shaped like a dragon's head.
Cross Helm; 5000 gold - Physical Def +55, Magical Def +11
This helm completely protects the head and neck, and its fron guard protects the face as well.
Stone Helm; ??? gold - Physical Def +50, Magical Def +10
Heavy helm made from a certain dense stone.
Archer Half Helm; ??? gold - Physical Def +10, Magical Def +10
A visor covers the eyes, and the arcane tech known as a Targeting Computer assist in aiming.
Ribbon; ??? gold - Physical Def +5, Magical Def +25, Requirement; Female
A ribben that protects against status effects. Females only.
Chitin Cap; ??? gold - Physical Def +10, Magical Def +10
Helmet strapped to the chin. The shape hels when cutting through the waves, but looks a little silly.
Silk Veil; ??? gold - Physical Def +10, Magical Def +10
A veil made from the sheets of silk to conceal the face.
Magic Armlets:
Copper Armlet; 120 gold - Physical Def +10, Magical Def +10, Intelligence +10
Armlet made of copper. Low conductor of magic. Brass Armlet; 200 Gold - Physical Def +10, Magical Def +10, Intelligence +15
Armlet made of brass. Low conductor of magic.
Silver Armlet; 500 Gold - Physical Def +10, Magical Def +10, Intelligence +30
Armlet made of silver. Medium conductor of magic.
Golden Armlet; 800 Gold - Physical Def +10, Magical Def +10, Intelligence +40
Armlet made of gold. Medium conductor of magic.
Mythril Armlet; 1200 Gold - Physical Def +10, Magical Def +10, Intelligence +60
Armlet made of mythril. Good conductor of magic.
Platinum Armlet; 2800 Gold - Physical Def +10, Magical Def +10, Intelligence +80
Armlet made of platinum. Good conductor of magic.
Ruby Armlet; 3000 Gold - Physical Def +10, Magical Def +10
Armlet set with a ruby. Increase fire magic.
Diamond Armlet; 3000 Gold - Physical Def +10, Magical Def +10
Armlet set with a diamond. Increase ice magic.
Topaz Armlet; 3000 Gold - Physical Def +10, Magical Def +10
Armlet set with a topaz. Increase thunder magic.
Aquamarine Armlet; 3000 Gold - Physical Def +10, Magical Def +10
Armlet set with a aquamarine. Increase water magic.
Obsidian Armlet; 3000 Gold - Physical Def +10, Magical Def +10
Armlet set with an obsidian. Increase earth magic.
Crystal Armlet; 3000 Gold - Physical Def +10, Magical Def +10
Armlet set with a crystal. Increase air magic.
Gloves:
Gloves; 15 gold - Physical Def +3, Magical Def +1
Normal gloves.
Leather Gloves; 55 gold - Physical Def +6, Magical Def +2, Agility +5
Gloves made of rough leather.
Gauntlets:
Bronze Gauntlet; 50 gold - Physical Def +7, Magical Def +4
Crude shaped gauntlet.
Iron Gauntlet; 60 gold - Physical Def +11, Magical Def +5
Strips of metal riveted to the back of a leather glove.
Magical Footwear:
Scholar Slippers; 10 gold - Physical Def +1, Magical Def +5
Something you'll find in a library.
Light Footwear:
Leather Shoes; 15 gold - Physical Def +2, Magical Def +1
Basic footwear.
Dancing Shoes; 45 gold - Physical Def +5, Magical Def +1
Easy to move in.
Heavy Boots:
Bronze Boots; 20 gold - Physical Def +5, Magical Def +2
Boots hammered from bronze.
Iron Boots; 60 gold - Physical Def +10, Magical Def +2
Iron boots. Heavy.
Shields:
Leather Shield; 50 gold - Physical Def +10, Magical Def +10
Shield made by stretching leather over a wooden frame.
Bronze Shield; 90 gold - Physical Def +15, Magical Def +10
Shield of hammered bronze.